Longos Capstone

Overview

Longo's is a family-fun grocery chain focused on creating remarkable food experiences with family values in mind. Humber College has partnered up with Longo's on a capstone project to help with their journey to incorporate technology into their store to improve the guest experiences and customer loyalty.

Project Duration: February 3-14, 2020

Propose Solution

My Team and I came up with a prototype App for Shoppers, that will focus on customers’ need to find an item. Using this method would allow us to effectively collect data and analyze customer shopping habits and make more enjoyable experiences.
The App will Utilize Voice-Activated Assistants and Real-Time Shelf Monitoring to aid Users when shopping.

Objective

Our first task was to document the customer journey in hopes of discovering insight into their shopping behaviours. The team and I then design a solution that would incorporate technology to enhance shopper experiences...

In the research, we discovered Longo's customers dealt with not being able to find what they were looking for and not being able to find help while shopping. The result was time wasted, which created an unpleasant experience for the Customer.

How might we statement:
How might we......better understand customer shopping habits for Special Occasions, and how do
Micro-Moments Influence
them?

My Role

My responsibilities throughout the project were to design a solution prior to our "How might we" statement during the development.
These include building wireframes, developing the prototype, and conducting user testing.

Responsible

  • Developed the Wireframe
  • Developed the Prototype
  • Conduct user testing

Tools

  • Adobe XD
  • Longo Design Systems
  • Photoshop

Objective

Our first task was to document the customer journey in hopes of discovering insight into their shopping behaviours. The team and I then design a solution that would incorporate technology to enhance shopper experiences...

In the research, we discovered Longo's customers dealt with not being able to find what they were looking for and not being able to find help while shopping. The result was time wasted, which created an unpleasant experience for the Customer.

How might we statement:
How might we......better understand customer shopping habits for Special Occasions, and how do
Micro-Moments Influence
them?

My Role

My responsibilities throughout the project were to design a solution prior to our "How might we" statement during the development. These include building wireframes, developing the prototype, and conducting user testing.

Responsible

  • Developed the Wireframe
  • Developed the Prototype
  • Conduct user testing

Tools

  • Adobe XD
  • Longo Design Systems
  • Photoshop

User Testing

When testing the prototype, we chose to conduct it in a one-on-one session to ensure we collected qualitative results and not rush our participants.

The Result:

A majority of the participants have said QoL (quality of life) features could be improved. Some of our participants had trouble differentiating which categories on the homepage were scrollable. Other QoL features included back arrows, fusing of the microphone button with the search bar, adding pictures to illustrate products, and a cancel function if they made a mistake. Learning from the data collected, we began implementing them in the second irritation.

High-fi Stage

After learning from the user test we began advancing to developing the high fidelity features. At this stage, our team implemented the changes to our new wireframe and polished it.

Final Iteration

Taking everything into account learned from our first and second Iteration, our team and I constructed the final version of the prototype with a few adjustments.

Reflection

  • During the early stage of the 5-day sprint, I learned to utilize ideation exercises as a way to focus on the problems, to help generate a beneficial solution. For example, lighting demos and crazy 8s challenged me to think differently and come up with creative ideas quickly. Looking back on the design sprint, despite my best efforts, I felt a bit of pressure in completing the exercises in the time given; perhaps some adjustment could be made for next time to help boost the creative flow. It is possible that extending time on the specific exercises would have resulted in better solutions.
  • Due to the nature of the 5-day sprint, we were expecting a bit more data collected from our user testing. A majority of the feedback collected had to do with the visual aesthetic and layout design. We wish we had the opportunity to held multiple sessions to understand the user interaction with the prototype at a Longo's store. By doing so, it would have helped relieve any flaws in our designs and improve in the next iteration.

Conclusion

We believe that once our app is in circulation or acting as an extension of the existing Longo's app, it would help reduce the annoyance that occurs when shopping at Longo's. Our app will be intuitive to learn but enhance customer experience by directing navigation for the item inside the store, to help reduce the shopping process. It is something that our team has been working towards that projects a positive message to Longo's customers.

Team Members


Team Leader: 
Anthony Paulin-Ferraro

Editor/Decider:
Fabrizio Sacco 

UX/UI Designer:
Aporva Bhardwaj, Kevin Huynh

Customer Ambassador:
Kevin Huynh

Stakeholders

Longo’s representative:
Joselynn, Ellie, and Fernando

Humber College profs:
Vishaal Bedi and George Paravantes

Project Duration:

February 3-14, 2020

Team Members:

Team Leader: Anthony Paulin-Ferraro

Editor/Decider: Fabrizio Sacco 

UX/UI Designer: Aporva Bhardwaj, Kevin Huynh

Customer Ambassador:
Kevin Huynh

Project Type:

Longo's Capstone project.

Stakeholders:

Longo’s representative: Joselynn, Ellie, and Fernando

Humber College profs: Vishaal Bedi and George Paravantes

Longo's is a family-fun grocery chain focus on creating remarkable food experiences with family values in mind. Humber College is pleased to be partnering up with Longo's to help with their journey to incorporate technology into their store to improve the guest experiences and maintain customer loyalty. The class would be broken up into teams to undergo a two-week design sprint to complete the Capstone project.

Overview

After taking everything to account from our first and second Iteration, our team and I constructed the final version of the prototype with a few adjustment.

Tools: Adobe XD

Final Iteration

Taking everything into account learned from our first and second Iteration, our team and I constructed the final version of the prototype with a few adjustments.

Tools: Adobe XD

Prototype Ver 2

Final Iteration

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kev.j.huynh@gmail.com

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Kevin Huynh